Salubri
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Μερικα Πραγματα Ετσι Για Να Αρχισω Να Μπαινω Στο Κλημα...
"Fear not for the suffering you will be made to endure!
The Devil will imprison some of you, to test your determination.
Be faithful until death, and I will give you the wreath of Eternal Life"
- Revelations 2:10
"Know you are made to be unmade
You are the white lamb
The gentle sacrifice
You are the greatest part of the bounty of Caine
And on your shoulders shall be his greatest Sin,
for alone among the children of Caine I have asked the One Above for forgiveness,
and I have been visited by the worst of the One Below's daemons
Those snakes, which bit me in my sleeping,
Those foul wyrms who suck my blood,
I learned from them to take the blackness from the blood
the wounds from the flesh
the evil from the soul.
And though I may die, you, my Childer will live on
Open they Eye, and see the world truly,
and know that what you do now
goes on to heal another generation."
- Saulot's Words: The Chronicle of Shadows
The Book of Nod
- SERKET - HETU (me):
Selket was one of the four Goddesses who protected Osiris, and all the dead. Originally her name was Serket- Hetu which meant "the one who lets the throats breathe", a name which identified her as a Goddess who protects all living. She was said to have an eye which was both healing and lethal, therefore she was closely associated with scorpions and wore one on her head as a crown.
If she was able to kill with her eyes, that would make her another Salubri Ancient. She developed a special Power of Obeah, which allowed her to reverse the healing effects of the Discipline when the gaze of the third eye was turned upon someone completely corrupt and evil.
The Philosophy of Ascension
"Seek in Yourself perfection and tranquility, and help others find it as well. For Golconda is not exclusively for the Children of Caine. Help the Children of Seth Ascend as well, and chose a single mortal who show great promise. When You reach Golconda, You will take the mortal under your protection, teach it the Ways of Saulot, Embrace it and pass on all Your blood to it. True, this will mean the end of Your physical shell, but know that Your soul will be free to Ascend, and You will have prepared another to follow in Your footsteps"
- Attributed to Serenna the White, now-ascended Salubri
The Philosophy of Golconda
"It is Our responsibility to spread the Word of Golconda to all beings in Creation. We know, that for one to step beyond the rage and frustration in this world warped by powerful creatures, all must step beyond. We call it Golconda, the Tradition Mages call it Ascension _ even the Ba'ali have a word for it, only it is ``Living Hell'', what we might term Descension. A Collective Higher State of Consciousness is what we strive after. All must be guided unto the Path!"
- Khunshua the Redeemer
The Philosophy of Purification
"There are those who say that Our Founder surrendered to the Foul Tremere because he believed it to be wrong to fight. That is not even remotely close to the truth. Saulot, Our Father, chose to die because He was tired of existing in a world where all He ever saw was corruption, evil and death. A world where His ideals were constantly soiled. A world where He was constantly betrayed. But We, his Childer, have not yet despaired over this world and if We chose merely to wait for the kiss of the Tremere or Ba'ali, who would hold high the flame of good? What right have We to die because We cannot stand the pain of Our eternal existence? What right have We to leave this world to the Ba'ali, the Setites, the Tremere, the Wyrm- followers as a playground? What right, when the One Above has reached out and offered Us a Path of Mercy? I say unto you, take up arms against Our foes! Move in the shadows like they do, fight them with their own arsenal of weapons, but do not succumb to fighting Evil with Evil. Pit them against each other. Manipulate the manipulators. Heal the wounds they cause on their victims. Lead the innocent towards Golconda. Destroy the Enemy if You can!"
- Nahstradia, Councillor of the Ages, The Swords of Saulot
ΟΒΕΑΗ:
- Level 1 • Panacea
- Level 2 • Anaesthetic Touch
By touching a target, the vampire may numb and paralyze her. This power lasts for the following time periods:
1 suc. one turn.
2 suc. two turns.
3 suc. five turns.
4 suc. one hour.
5 suc. one day.
- Level 3 • Neutral Guard
Roll: Willpower, difficulty 6
By spending two willpower points, the vampire may create a protective barrier. No one who is further than ten feet from the vampire may come closer than ten feet away from her. Those who try must roll as above. If the vampire gets three successes, the intruder is paralyzed for five turns.
- Level 4 • Treat the Sick Mind
The vampire may sense a derangement of a target. When the vampire uses this power, her third eye and the target both glow in gold light.
Roll: Charisma + Medicine, difficulty Willpower + 3
The vampire may cure a derangement of a target. If she first made a roll to sense the derangement, each success on that roll grants an extra die on the roll to cure the derangement. When the vampire uses this power, her third eye and the target both glow in gold light.
- Level 5 • Unburdening of the Bestial Soul
Demand: successes = 3 or more
Resist: Willpower, difficulty 6
By looking at a target with her third eye, the vampire may store her soul within herself. This soul, once inside her, may have some of its Humanity restored; the vampire may spend a willpower point for each point of Humanity she wishes to restore to the target, up to her own Empathy score. She may only use this power on a target once. If she does not return the target’s soul to her body in a reasonable time, she automatically loses Humanity. No roll is needed for a willing target.
- Level 6 • Renewed Vigor
- Level 6 • Pain for Pleasure
Roll: Willpower, difficulty 8
- Level 7 • Repulsion
- Level 8 • Vitae Block
The vampire may make one point of a victim’s blood pool unusable for each success. The victim must spend a number of willpower points equal to the number of blood points that are blocked in this manner. This blood must be freed in its entirety before any of it can be used.
- Level 9 • Spirit Marionette
Demand: successes = Willpower or more
Resist: Willpower, difficulty 6
The subject may force a victim to move exactly as she does, and use her disciplines, Talents, Skills, etc, as if the victim also had them. However, the vampire must roll Empathy, difficulty 9, to move without the victim copying her.
- Level 10 • Resurrection
- Level 1: Sense Vitality: Detect how healthy an individual is or how they came to harm
- Level 2: Anesthetic Touch: Remove feelings of pain from a target or put a living creature to sleep
- Level 3:Burning Touch : Cause a victim to feel debilitating agony
- Level 4: Armor of Caine's Fury: Create mystical armor that protects you from harm and makes it easier to avoid fear frenzy
Ending the Watch: Painlessly kill a mortal who wants to die
- Level 5: Vengeance of Samiel: Make a single devastating blow that cannot be avoided
- Level 6: Blissful Agony: Cause a victim to feel continuous pain that can cause damage or drive them to frenzy
Watching the Passage: Draw knowledge and energy from using Ending the Watch
- Level 7: Aversion: Cause a crowd to greatly dislike an individual, avoiding or harassing them
Sword of the Righteous: Cause a blade blooded with your vitae to blaze with heavenly fire and deal aggravated damage
- Level 8: Shadow of Taint : Purge an individual of infernal possession and force such demons into nearby objects
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